Production Tecniques
Sequencing
In film and TV, the audio portion of a project is recorded separately from the
video. Unlike your home video camera, the film or video cameras used in
professional productions don't have built-in microphones. Instead, all dialogue
is recorded with either a boom or a tiny, wireless lavalier mic that can be
hidden in an actor's clothing. Most other audio, like ambient background noise
and music is added in post-production
Sequencing is putting all part of a song together, in this case for sound
designers working in post production sequencing will be putting all the sound
effects, Foley effects and background noise and music together and time it with
whats going on in the footage, By sequencing these sounds you move them
around within the realm of the footage to arrange the sounds in a way you want
them to come across.
Synthesis
Synthesizers are almost always used in Sci-Fi and horror films because they can
produce otherworldly sounds. But for straightforward emotion, horns are used
too. These are associated with pageantry, the military, and the hunt, so they
are used to suggest heroism. Movies featuring death-defying heroes such as Star
Wars and RoboCop use a lot of horns.
in this short clip the steam powered mono-wheel the boy rides was created by a synthesis
Sampling
A software sampler is a piece of software which allows a computer to emulate the
functionality of a sampler.
EQ can also alter the frequencies of the human voice to make them sound like they are on the phone which would be good in a scene where a character is on the phone and you hear the voice of the person on the other end.
In the same way that a sampler has much in common with a
synthesizer, software samplers are in many ways similar to software synthesizers
and there is great deal of overlap between the two, but whereas a software
synthesizer generates sounds algorithmically from mathematically-described tones
or short-term wave forms, a software sampler always reproduces samples, often
much longer than a second, as the first step of its algorithm.
Equalizing
In film sound, the sound designer matches sound to the look of the film. A sad
movie has mood lighting, and the sound will be designed to match it in emotional
tone. Its dialogue is EQ'd less crisply, with a lower-frequency boost.
In a happy comedy, lower frequencies are rolled off, and
it's EQ'd and mixed to be "brighter."
Film sound is "sweetened" by manipulating room tone,
premixing audio levels, and carefully considering dialog, music, and effects for
their proper audio EQ.
Film sound expects post-production sweetening, which makes
film audio sound so different from audio for video. Video sound can be
sweetened, but Indies use it pretty much as it is
recorded.
EQ can also alter the frequencies of the human voice to make them sound like they are on the phone which would be good in a scene where a character is on the phone and you hear the voice of the person on the other end.
Mixing
The key to mixing audio is to make it sound exactly how you want it to sound and
make the recording of the sound even better, you do this by adding stuff like a
compressor to reduce the dynamic range so that nothing is too loud or too quiet
but in a sound effect you might want something to start at a low volume and then
increase, in this case you would not want a compressor but add in a fader or
filter. It all depends on what kind of sound you are going for, another thing to
use is noise gate if you want to eliminate any background noise in a sound below
a certain threshold
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